Concepts as simple as pattern building and colour-matching appear in games frequently. Viceroy, a strategic game of creating a conceptual “pyramid of power” in a fantasy world aces these in a very satisfying way. In the process, however, it kind of forgets what games are meant to be and the end result limps, rather than soars over the finish line. How come? Put on your best puffy shirt and let’s find out!
War. War never changes, or so Fallout intros have been telling us for the past twenty years. What about it never changes exactly? Is it the heroics, the explosions, the glorification of sacrifice that brave men and women go through? Or is it the broken lives it leaves behind and the attempts to put these back together through friendship, love and a sense of community? The Grizzled, a title suggesting a scar over a painful wound, lands squarely in the latter category and scores an emphatic victory in doing so.
The final 2016 summary post will focus on the quantitative side of my gaming last year. I am finding it fascinating to review my gaming habits via Board Game Geek logged plays and hope you will find some of these stats informative. As a data nerd it’s been a blast putting these together and analyzing these. Especially now that I have two years of solid data and can do a longitudinal comparison. Onwards to geekery!
“Roads go ever on and on” – Bilbo Baggins
As the board games hobby becomes increasingly popular, the demand for games that are accommodate the youngest audience grows. It is no surprise that a modern classic like Carcassonne would be among the first to receive this treatment. How does this simplified version stack up against its cherished predecessor? Let’s chase after that chicken for a while!
I am very fortunate in that my wonderful wife and son share the board gaming hobby with me and put up with my constant suggestions to move around pieces of cardboard following arcane rules. Last year was great in terms of family gaming and I wanted to list the games that worked best so that we can look back to appreciate the year that was and hopefully provide some helpful suggestions to other families out there.
Down in the titular Undercity – a setting for Iron Kingdoms games, mad alchemists concoct pungent elixirs, trollkin and bodgers sharpen their rusty blades, huge steamjacks whir into motion and an ominous threat is rising. You are invited to play out a series of adventures in this rich world with a bunch of dice and extremely detailed miniatures. Will your experience be as good as the grotesque art promises? Strap on your gas mask and load your magelock pistols – we are about to find out!