modern boros burn

Eidolon is too slow here.+4 Smash, +2 Searing Blood, +3 D Palm, +1 Path, -4 Eidolon, -4 Lava Spike, -2 Charm, Hardened ScalesSee above, but RiP also stops Modular.+4 Smash, +2 Searing Blood, +3 D Palm, +1 Path, +2 RiP, -4 Eidolon, -4 Lava Spike, -4 Charm, CheeriosJust in case you face some lunatic running this, be sure to keep a land untapped for a bolt when they drop their second land, even if it means holding your Guide. Wurmcoils can be rough, and the new Karn can fetch Trisnisphere and Lattice, but it's still a good matchup for us overall. Against anything with Vials, I instinctively swap out Eidolons for Vials. Saving! Searing blood is good against creature decks. [[Kor Firewalker]] - The ultimate weapon for fratricidal traitors. Then it becomes tricky, because your opponent wants to decrease their life total to increase 《Death’s Shadow》 and your burn spells sometimes help it. As time goes on and people gravitate away from burn, the Paths can get replaced with more D Palms. Whether you go for Surgical, RiP, something else, or a combination of them, I'd suggest 0-4 total slots for grave hate. Not only do they give us extra reach and help us recover from mana flood, but they add a couple points of damage to any other decks that use them against us. I don't know why you suggest removing Helixes for Storm. Don't play it. Anyway, before we get to the sideboard, I just want to mention that the mainboard is perfect the way it is. Shadow decks are also a bit different than just a race. Cookies help us deliver our Services. That's about it.

However, its floor is still 3 damage, making it a very serviceable card for us. This is not a burn card. Excellent guide and I love the justification/thought behind each of the card choices in sideboard. Maindeck (60)4 Goblin Guide1 Grim Lavamancer4 Monastery Swiftspear4 Eidolon of the Great Revel4 Lava Spike4 Lightning Bolt4 Boros Charm4 Lightning Helix4 Searing Blaze4 Rift Bolt4 Skewer the Critics2 Arid Mesa3 Bloodstained Mire4 Inspiring Vantage3 Mountain2 Sacred Foundry2 Scalding Tarn3 Wooded Foothills, Sideboard (15)2 Path to Exile3 Searing Blood3 Skullcrack3 Smash to Smithereens1 Anger of the Gods1 Exquisite Firecraft2 Rest in Peace,, Goblin Guide - (G) (SF) (txt)Wooded Foothills - (G) (SF) (txt)Bloodstained Mire - (G) (SF) (txt)Arid Mesa - (G) (SF) (txt)Scalding Tarn - (G) (SF) (txt)Sunbaked Canyon - (G) (SF) (txt)Inspiring Vantage - (G) (SF) (txt)Sacred Foundry - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call.
This match up is though. Post-board try to Smash their Foundry (when they have no mana open, or else they can sacrifice to the Foundry in response). 《Kor Firewalker》 is obviously the MVP and you need 《Path to Exile》 to deal with it. Besides that I'll go for goblin guides first (to replace vexing devil) and fetchlands after that. [[Cindervines]] - Another green splash that hits enchantments. Skull crack is good when you know your opponent will board in life gain (you should be playing some amount of them in your 75). [[Surgical Extraction]] - Our best answer to Creeping Chill, the grave-based card we fear the most. I typically take out Searing Blaze because finding a creature to target can be unreliable, but if they seem to be packing a lot of creatures, side out the Guides instead.+3 Skullcrack, -3 Searing Blaze, DredgeBad match-up, but still winnable. Goblin Guide - (G) (SF) (txt)Grim Lavamancer - (G) (SF) (txt)Smash to Smithereens - (G) (SF) (txt)Spirit Link - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. There’s a lot of decks that play artifacts, and a lot of those artifacts are pretty crucial to their decks. A few things I'd like to add: I personally have 2 copies of Skullcrack in the main (taking out Helix and Skewer) so that I have a full playset in the 75 and more slots in the sideboard. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. The match up is very good I think and you don’t need much changes. I would recommend investing in a set of shock lands.

Also, Rift Bolts come out due to Meddling Mage.+4 Smash, +2 Searing Blood, +1 Path, +1 Skullcrack, -4 Eidolon, -4 Rift Bolt, TronJust race them. Thanks for posting this, it’s a great refresher course for those of us who haven’t played burn in a while.

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