Concepts as simple as pattern building and colour-matching appear in games frequently. Viceroy, a strategic game of creating a conceptual “pyramid of power” in a fantasy world aces these in a very satisfying way. In the process, however, it kind of forgets what games are meant to be and the end result limps, rather than soars over the finish line. How come? Put on your best puffy shirt and let’s find out!
War. War never changes, or so Fallout intros have been telling us for the past twenty years. What about it never changes exactly? Is it the heroics, the explosions, the glorification of sacrifice that brave men and women go through? Or is it the broken lives it leaves behind and the attempts to put these back together through friendship, love and a sense of community? The Grizzled, a title suggesting a scar over a painful wound, lands squarely in the latter category and scores an emphatic victory in doing so.
“Roads go ever on and on” – Bilbo Baggins
As the board games hobby becomes increasingly popular, the demand for games that are accommodate the youngest audience grows. It is no surprise that a modern classic like Carcassonne would be among the first to receive this treatment. How does this simplified version stack up against its cherished predecessor? Let’s chase after that chicken for a while!
Down in the titular Undercity – a setting for Iron Kingdoms games, mad alchemists concoct pungent elixirs, trollkin and bodgers sharpen their rusty blades, huge steamjacks whir into motion and an ominous threat is rising. You are invited to play out a series of adventures in this rich world with a bunch of dice and extremely detailed miniatures. Will your experience be as good as the grotesque art promises? Strap on your gas mask and load your magelock pistols – we are about to find out!
It is not breezy. The lore is rich and detailed and getting to know its beauty involves lots and lots of reading and commitment. There is lots to remember and you might find yourself going back to refresh your memory to make sense of things. But if you make the effort, if you allow the fascinating, genre-defining world to engulf you – there is no two ways about it. You will love Lord of the Rings and the above applies as much to the Living Card Game as to the books.