Sometimes less is more. And I’m not just talking bout size, as there were enough good things said about Tiny Epic series. The unassuming Sushi Go! from Gamewright spots a minimalistic game design with cute theme and adorable art. Packaged in a neat tin box, it delivers tons of fun in fast-paced, easy to pick up game with a winning charm and universal appeal.
Can something tiny truly be epic? This postcard-sized box stakes a claim that yest it can. And boy, does it deliver on that promise. Scott Almes, the designer, managed to pull off a magic trick of his own, creating a game that lasts less than an hour, takes minimal table space, yet feels robust and involved, packs tactical depth and flexibility. After the dust settles and the victor is crowned – it is a very satisfying and complete experience in a familiar, well-rendered fantasy world.
Cooperative style stands as a separate point in the board game resurgence – it is a culmination of the tendency to move away from conflict towards more peaceful competition and collaboration. While the genre has its roots in the 80s (did you know that’s when first version of Arkham Horror was publushed?), one of the games that really brought prominence to the true co-op is Pandemic. Strap on your hazmat suit and hold on to your Petrie dishes, we’re going to save the world!
Superheroes are awesome. I may not be in the majority (click here to see the stats), but Marvel superheroes are more awesome in my eyes. Oh Dark Knight, you’ll always have a place in my heart, but Spidey’s my guy.
My first Marvel game was the RPG from the 1980s. I was about 12 when I got it and it was a perplexing maze of rules. Matters were made worse when none of my friends were interested in playing. So much dust it gathered.But then Upper Deck (not a go-to games company for me. I associate them with high-end baseball cards that made my O-Pee-Chee hockey cards look o-pee-cheap) released Marvel Legendary.
As the year is drawing to an end it is great to look back and reflect on what so far has been the most exciting and involved project of my life. I am talking about Cauldron, the board game of competitive alchemy that I am currently working very hard to bring to Kickstarter. In looking back what I find most is gratitude. Gratitude to many people, and I’m going to try expressing it in this post.