What was the last time you went on vacation? How do you judge how successful it was? The souvenirs you’ve collected? The sights you’ve seen the people you’ve met? In Tokaido – a tranquil, drop-dead gorgeous board game from Antoine Bauza and Fun Forge – all of these things matter. But the most important thing – both in this amazing game and in any real vacation you take – is the experience itself. Just how much joy did you get out of your time? Let’s hope your vacations approach the amount of sheer positivity this game imparts on players! Put on your geta and your best kimono, we’re going on vacation in Japan!
The realm of dreams does not become the topic of games too frequently. Board games especially with their focus on the tangible and the tactile seem a strange fit to tackle the amorphous fleeting nature of what our subconscious produces while we sleep. Onirim by Z-Man games gives it a shot and aces the aesthetics – not an easy task by any stretch of imagination. The game stumbles in the mechanics though as the gameplay tends towards simplistic abstraction instead of fully exploring the wonderful world the game creates. Shall we dive deeper? Close your eyes and welcome to Onirim.
The graphic designer and illustrator for the wonderfully whimsical The Siblings Trouble stops by to share her thoughts and advice on the creative process. I am very grateful to Kim for offering these insights and invite everyone to check out The Siblings Trouble on Kickstarter. I am a backer and can’t wait to get my hands on this game – hope you will consider supporting it as well.
Every kid growing up in Canada learns about the Seven Years’ War (or as the Yanks call it, the French and Indian War), which took place between 1754 and 1763 and involved the British colonies and New France.Many of us even get to visit the Plains of Abraham in Quebec City where the French under Montcalm and the British under Wolfe waged a bloody battle in 1759; consequences of which reverberate through the Canadian and Quebecois psyche today.
You have seen the situation a countless times in movies and books. A merchant is at the entrance to medieval city with a wagon of wares. A surly bailiff stands in the way. What is it that you are bringing in? Apples you say? These don’t look like apples… Tense negotiations ensue with threats, bribes and flattery all used generously. A nervous glance to the side and the charade is up – bags are emptied and fines (or worse) apply. Sheriff of Nottingham aims to capture this scene and succeeds marvellously, only to forget to reward the players for the most adventurous and fun way to play.