Can something tiny truly be epic? This postcard-sized box stakes a claim that yest it can. And boy, does it deliver on that promise. Scott Almes, the designer, managed to pull off a magic trick of his own, creating a game that lasts less than an hour, takes minimal table space, yet feels robust and involved, packs tactical depth and flexibility. After the dust settles and the victor is crowned – it is a very satisfying and complete experience in a familiar, well-rendered fantasy world.
Friday is a super-portable uniquely solo-only card game with deck building mechanics. It describes the titular character’s efforts to teach Robinson Crusoe the necessary skills to get off the deserted island. Quick, tactical and challenging, it offers a good way to pass 20 minutes, but offers limited replayability.
Taking the Lovecraft theme that is one of the most frequently used in board games, Fantasy Flight Games managed to create something new and special – a co-op game of many subsystems that come together almost flawlessly to create engaging, coherent and suspenseful stories time after time after time. Put on your fedora hat and collect your occult research. We are going to save the world or have a blast trying in Eldritch Horror.
A party of adventurers delves into the dungeon for riches and glory. The classic (or tired as less generous gamers might say) premise gets a unique treatment in Dungeon Roll – a wonderfully compact dice game from Tasty Minstrel Games. They aren’t exactly reinventing the wheel — there are thousands of card games and RPGs that require a dice roller or custom dice, but the dice were a major selling point for this game and the cool factor of the custom dice fails to translate into anything substantial, however, the game seems to be perfectly content with that.
Everyone likes trains. The old-timey charm of the whistles, the rhythm of the wheels, the chugging of the engine harkens back to a simpler time. It is no coincidence then, that simplicity is the most salient feature of a board game that takes an exceedingly plain concept of set collection and crafts it into one of the most broadly appealing games you’ll find – Ticket to Ride.
In space no one can hear you scream. Not that the Space Marines scream, you understand. Genetically engineered and unquestionably loyal to the Emperor of the Warhammer 40K universe, these fighting machines fight and die with zeal and fervor – no regrets, no remorse type of an affair. A small squad of these heavily armoured warriors armed with chainswords, flamethrowers and psionic powers is deployed to a Space Hulk – a remnant of a ship floating through space. Heavy infestation of alien zerg-like Genestealers is reported.